Sadly, only a small handful of these puzzles ask the player to look for clever solutions. As Marianne communes with the dead, she is occasionally tasked with solving simple puzzles, such as rerouting the power to a car lift or finding the missing pieces to a broken mirror. It’s unfortunate that The Medium’s narrative doesn’t shine, because a solid story may have pulled me through its uninspired gameplay. Moreover, certain details are hard to follow, and The Medium's few interesting twists (near the end of the game) feel unearned. Marianne doesn’t have much of a personality, and is little more than a cipher to move the plot along. The Medium’s narrative starts with a lot of promise, but quickly loses steam. When Marianne arrives at the resort, the only inhabitants she encounters are tormented lost souls and an invisible monster who forces Marianne to wrestle with her past. Marianne is a supernatural medium who can talk to the dead, but when she receives a mysterious phone call summoning her to a derelict hotel on the outskirts of Kraków, Poland, her talents are truly tested. Sadly, Bloober Team’s vision for an unseen reality isn’t that exciting to look at. ![]() But what if another world exists behind the one we see? What if a second reality sits just behind the façade of our experiences? And, what if this reality is full of spirits we cannot see and cannot touch, who brush past us on a daily basis? Bloober Team attempts to explore this mysterious spirit realm with its puzzle-filled horror adventure, The Medium. With our five senses, we perceive a great deal of the world around us.
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